In today’s tutorial, I’m going to show you how to create a vintage
vector scooter illustration. I’ll show you how to create simplified line
art without overcomplicating the image. You’ll learn how to create a
quick texture as a finishing touch from resources you have available to
you within Adobe Illustrator. Learn how to give your work a vintage
vector art feel.
Step 1
I’ll be using a
stock image
as a reference in this tutorial. In this tutorial, we’ll take it from a
standard pixel based image to a well worn and stylish vintage graphic.
Let’s get started with creating this retro vector.
I’m going to start the line art by drawing complete shapes that don’t
require additional lines from elsewhere to complete their form. All the
line work, unless otherwise stated will be a 2pt Stroke Weight.
When doing a simplified line art version from a stock image, you want
to only focus on the key elements of the object’s design. This is a
little easier said than done when it comes to a complex item such as a
scooter… and even more so if you’re like myself and don’t know a thing
about scooters, other than they have two wheels. We can see an example
of simplifying a detail with the wing mirrors and break.
As long as when you look at the object on the entire illustration,
you could name it, or have a good idea of its purpose, then you’ve
simplified it well. You can tell by these shapes that one if a wing
mirror and one is a break. You don’t need to see the ribs in the metal
work, nor the hinge in the break.
Step 2
Now to draw the rest of the connecting lines. Ensure you have Smart
Guides enabled (Command + U) and then draw in the rest of the elements –
apart from the wheels, windscreen and chrome bars at the back.
Step 3
For the wheels, I’m going to be using the Ellipse Tool (L) and then
the Free Transform Tool (E) to rotate and modify the circle for the
tire.
Then duplicate the shape and resize it for the inside. I’m going to
keep the tires simplified and not draw with inside spokes or the
suspension of the wheel. I aim to use a thick stroke weight for the
majority of the line art and if you draw in each detail of the scooter,
the lines will look overly complicated.
Step 4
While a circle for the wheel is selected, use the Pen Tool (P) to add
points where the lines intersect with the rest of the body using Smart
Guides (Command + U) for help.
Step 5
With the Direct Selection Tool (A), select the lines between your
newly added points and delete them. You’re aiming to delete the lines
that are overlapping onto the scooter’s body work.
Step 6
For the chrome bars at the back, I’ve drawn them with a 4pt Stroke
Weight set of lines and then used Object > Expand to turn the strokes
into filled shapes.
I then gave the shapes a 2pt Stroke Weight and used Pathfinder >
Unite to create two chrome bar sections. One bar should be seen as
overlapping the other. I’ve then used the same method of adding new
points with the Pen Tool (P) and deleting points with help from the
Direct Selection Tool (A) to tidy up the overlapping areas.
Step 7
Select All of your line work (Command + A) and then use the Live
Paint Bucket (K) to fill in the areas. I’ve created a vintage style
palette with the idea of an enamel coated metal body and worn leather
seat. After filling each shape, I selected the Live Paint group and
changed the stroke color to white.
Step 8
To give the scooter more definition, I’m going to add some 0.5pt
Stroke Weight lines around the body and seat. Again, use Smart Guides
(Command + U) to help you intersect the lines.
Step 9
For the lines on the seat, I’m going to create a stitch effect. In
the Appearance panel, click on the Add New Effect button and go to Path
> Offset Path and offset by 1pt. This will create a double line
effect with 1pt in between. Then in the Stroke panel, I’m going to
enable dashes and enter the value 2pt.
Step 10
I’m going to draw some additional lines on the body work to create
shines in the enamel. It will have the same stroke color, but with
Blending Mode Screen, and Opacity 50%. Depending on the placement of the
line, will determine its Stroke Weight (up to 4pt) and its Profile. For
instance, on the wheel arch as it’s a large area, it’s a 4pt stroke. As
the line isn’t intersecting with another, it’s using a tapered profile
at both ends (Width Profile 1).
With the same method of using lines of the same color, I’ve added
highlights to the seat and wheel. With the addition of creating a 4pt
dashed line along the tire to add a little extra detail.
Step 11
The shine on the chrome is a bit more complex and for this I’m going
to use the Pen Tool (P) to create some less uniform shapes. These shines
will have a light gray fill (C=0, M=0, Y=0, K=20) and will be set to
Blending Mode Screen with Opacity 55%.
Step 12
I skipped over two elements of the illustration. The first are the
foot grips. These have a 1pt Stroke Weight (instead of 2pt). I need to
include these small elements as they help give the foot area (told you I
know nothing about scooters!) shape. If I was to use a 2pt Stroke
Weight, the area may look a bit too cluttered.
The next is the windscreen. The actual glass/central part of the
shape will need to be transparent, while the line art will need to
retain its 100% Opacity. You can modify this via the Appearance panel
and going into the individual Opacity options of the fill.
Step 13
Now to add a quick background to the illustration using the Ellipse
Tool (L) to create a circle with a blue fill and a 100pt teal stroke. To
give it a sixties feel, I’m going to give it an uneven stroke by
applying a Profile… specifically Width Profile 6.
Step 14
I decided to add a blue Rectangle (M) behind the circle and then
change the stroke color for the circle to white to match the line art of
the scooter. However, in changing this around, I decided to alter the
overall colors of the illustration. I did this by adding a further
Rectangle (M) over all the elements of the scooter with a peach fill
(C=0, M=50, Y=47, K=0) and set it to Blending Mode Color Burn with
Opacity 100%.
Step 15
To add a simple, quick texture over the top, I’m going to use the
Paintbrush Tool (B) to draw strokes across the canvas with a white 20pt
Stroke Weight and set to Opacity 5%. The brush I’m using is called
“Chalk – Scribble” and can be found via the drill down menu in the Brush
panel and going to Open Brush Library > Artistic >
Artistic_ChalkCharcoalPencil.
Step 16
Looking over the illustration, I can’t help feel the scooter is lost
in the background – so I want to play with the colors of the scooter.
I’m going to do this quickly by duplicating all the shapes and lines for
the scooter and Object > Expanding them to shapes.
Then using Pathfinder > Unite to create one large compound path.
Step 17
I’ve given this shape a dark brown fill (C=55, M=60, Y=65, K=40) and
changed the Blending Mode to Saturation. To make the scooter stand out
further, I’ve added a 3pt outside aligned stroke with the blue shade,
set to Blending Mode Multiply and Opacity 50%.
Step 18
To help it stand out further, I’ve added some “Chalk – Scribble”
lines underneath the scooter with a blue stroke and 20pt Stroke Weight,
set to Blending Mode Multiply, and Opacity 10%. This will add additional
texture to the background and not on top of the scooter itself. It will
also add a darker texture to the white circle.
Step 19
Finally, using the Artboard Tool (Shift + O), I’ve ensured the
artboard is an even square by first centering the artboard and then
altering the Width and Height values.
Conclusion
I hope you’ve enjoyed today’s tutorial on creating a retro vector
graphic illustration. You take this workflow and tips and apply it
creating quick line art based illustrations with a vector vintage twist.
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